Nicholas Ventimiglia

Startup focused AI-Native Architect
Mountain View, CA • (805) 248-3024 • nventimiglias@gmail.com
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Summary

In 2004, I built and sold supply requisition software to the County of Los Angeles Department of Public Social Services.

In 2013, I cold-pitched Realtime.co and took ownership of their Unity3D and Xamarin (Microsoft Mobile) SDK offerings.

In 2014, I was the founding engineer of AgriSync, an ag-tech vertical that was later acquired by John Deere.

In 2015, I joined Playtika to lead the migration of Bingo Blitz to Unity3D using my MVVM frameworks. Our team later built Scrabble GO, which was acquired by Scopely.

I am currently on the Google Mobile Ads (AdMob / Ad Manager) Developer Relations team, leading formats and helping to modernize our offerings for AI.

I am a hands-on technical architect and engineer with 20 years of experience delivering software across startups, big tech, and government.

Side projects

Professional Experience

Google — Developer Relations Engineer

2021 – Present | Mountain View, CA

Formats and Unity lead on the Google Mobile Ads (AdMob / Ad Manager) developer-relations team.

  • Modernize technical support to be AI native, produced educational videos, and refined developer-education offerings.
  • Identified and implemented cost cutting measures and improved engineer velocity.
  • Worked hands on with sales and engineering to guarantee world-class APIs and code offerings.

AbcMouse, The Learning Company — Senior Developer

2020 – 2021 | Glendale, CA
  • Built core frontend frameworks and features serving millions of young learners daily.
  • Designed and shipped the company's first Live Ops pipeline, establishing continuous delivery for content updates.
  • 10 Million monthly active users (MAU), integrated into more than 65,000 U.S. classrooms.

ScrabbleGo, PierPlay / Scopely — Senior Developer

2016 – 2019 | Culver City, CA
  • Architected a proprietary MVVM data-binding engine that removed handoff friction between creative teams and game developers.
  • Designed modular systems that sustained high concurrent load, supporting the scaling milestones that preceded Scopely's acquisition.
  • 2.5 Million peak Daily Active Users (DAU).

BingoBlitz, Playtika — Senior Developer

2015 – 2016 | Santa Monica, CA
  • Led migration of the core codebase and engineering team from legacy Flash to Unity3D.
  • Rebuilt build tooling and automated test workflows, holding live-product velocity steady through the transition.
  • 2.1 Million peak Daily Active Users (DAU).

AgriSync — Co-Founder & Lead Developer

2014 – 2020 | Remote / Iowa
  • Founding engineer and team lead; architected the full WebRTC customer-support and remote-diagnostics platform.
  • Scaled product and team from validation through market expansion, culminating in acquisition by John Deere and integration into its global support platform.

Realtime.co — Native SDK Contractor

2013 – 2014 | Remote / Portugal
  • Built and optimized high-performance native client SDKs for Xamarin and Unity3D.
  • Designed low-level interoperability wrappers in Objective-C, Java, and C++ for stable real-time data streaming.

L.A. County DPSS, Simple Systems — Co-Founder & Managing Partner

2004 – Current | Los Angeles, CA
  • Founded and grew a technical contracting agency delivering enterprise and government web portals.
  • Architected and delivered a secure supply-chain and logistics management system for the L.A. County Department of Public Social Services (DPSS).