Nicholas Ventimiglia - Resume



# Nicholas Ventimiglia

Startup focused AI-Native Architect

Mountain View, CA •
(805) 248-3024 •
[nventimiglias@gmail.com](mailto:nventimiglias@gmail.com)[nicholasventimiglia.com](http://nicholasventimiglia.com) 
[.MD](resume.md) 
[.PDF](resume.pdf)

## Summary

In 2004, I built and sold supply requisition software to the County of Los Angeles
Department of Public Social Services.

In 2013, I cold-pitched Realtime.co and took ownership of their Unity3D and Xamarin
(Microsoft Mobile) SDK offerings.

In 2014, I was the founding engineer of AgriSync, an ag-tech vertical that was later
acquired by John Deere.

In 2015, I joined Playtika to lead the migration of Bingo Blitz to Unity3D using my MVVM
frameworks. Our team later built Scrabble GO, which was acquired by Scopely.

I am currently on the Google Mobile Ads (AdMob / Ad Manager) Developer Relations team,
leading formats and helping to modernize our offerings for AI.

I am a hands-on technical architect and engineer with 20 years of experience delivering
software across startups, big tech, and government.

## Side projects

* **Gammacharts.com (2026):** data-visualization service for economic, stock,
  and options market data.
* **QuantGreenBook.com (2026):** free FINRA exam prep for SIE and Series 6, 7, 24, 57, 63, 65, 66, and 79 —
  chapters, practice questions, flashcards, and optional progress tracking.
* **HoneyHex.xyz (2026):** hexagon color-matching puzzle game for web and mobile.
* **SkillsMCP (2026):** an MCP server that serves agentic skills; built for
  teams sharing skills, individual coders running multiple harnesses, and skill
  authors collecting telemetry on skill use and tool calls.
* **LearnSkill (2026):** a self-learning system that audits session logs,
  detects behavior signals (thrash, corrections, frustration), analyzes them,
  and generates rules to prevent recurring problems.

## Professional Experience

### Google — Developer Relations Engineer

2021 – Present | Mountain View, CA

Formats and Unity lead on the Google Mobile Ads (AdMob / Ad Manager)
developer-relations team.

* Modernize technical support to be AI native, produced educational videos, and refined
  developer-education offerings.
* Identified and implemented cost cutting measures and improved engineer velocity.
* Worked hands on with sales and engineering to guarantee world-class APIs and code offerings.

### AbcMouse, The Learning Company — Senior Developer

2020 – 2021 | Glendale, CA

* Built core frontend frameworks and features serving millions of young learners daily.
* Designed and shipped the company's first Live Ops pipeline, establishing continuous
  delivery for content updates.
* 10 Million monthly active users (MAU), integrated into more than 65,000 U.S. classrooms.

### ScrabbleGo, PierPlay / Scopely — Senior Developer

2016 – 2019 | Culver City, CA

* Architected a proprietary MVVM data-binding engine that removed handoff
  friction between creative teams and game developers.
* Designed modular systems that sustained high concurrent load,
  supporting the scaling milestones that preceded Scopely's acquisition.
* 2.5 Million peak Daily Active Users (DAU).

### BingoBlitz, Playtika — Senior Developer

2015 – 2016 | Santa Monica, CA

* Led migration of the core codebase and engineering team from legacy Flash to Unity3D.
* Rebuilt build tooling and automated test workflows, holding live-product velocity
  steady through the transition.
* 2.1 Million peak Daily Active Users (DAU).

### AgriSync — Co-Founder & Lead Developer

2014 – 2020 | Remote / Iowa

* Founding engineer and team lead; architected the full WebRTC customer-support
  and remote-diagnostics platform.
* Scaled product and team from validation through market expansion, culminating
  in acquisition by John Deere and integration into its global support platform.

### Realtime.co — Native SDK Contractor

2013 – 2014 | Remote / Portugal

* Built and optimized high-performance native client SDKs for Xamarin and Unity3D.
* Designed low-level interoperability wrappers in Objective-C, Java, and C++ for stable real-time data streaming.

### L.A. County DPSS, Simple Systems — Co-Founder & Managing Partner

2004 – Current | Los Angeles, CA

* Founded and grew a technical contracting agency delivering enterprise and government web portals.
* Architected and delivered a secure supply-chain and logistics management system for the L.A.
  County Department of Public Social Services (DPSS).